For this, we turn to Panharmonicon and a copy of "Scarecrow" Yarok, the Desecrated. While blowing up a permanent every time a creature enters the battlefield once we get our Reaper King / Arcane Adaptation combo set up is nice, blowing up two (or three or four) permanents every time a creature enters the battlefield is even better. Thanks to Arcane Adaptation, rather than filling our deck with underpowered Scarecrows, we can play a bunch of "Scarecrows" like Birds of Paradise and Gilded Goose to ramp us to Reaper King and cheap card-drawing "Scarecrows" like Ice-Fang Coatl and Wall of Blossoms and still blow up all of our opponent's stuff! But what if we could harness Reaper King's destructive power, but with the help of a better supporting cast? Thankfully, we can.Īpart from getting Reaper King on the battlefield, the next most important goal of our deck is to resolve an Arcane Adaptation naming Scarecrow so that all of our creatures will be Scarecrows in addition to the other types, which means Reaper King will be able to blow up a permanent whenever we resolve any creature. But if we can find a Reaper King or it is countered or dies before we get to cast more Scarecrows, there's little chance that our deck will do anything cool. If our Reaper King sticks around and we can cast a bunch of bad Scarecrows, we can potentially win a game or two by blowing up our opponent's stuff. As such, building around literal Scarecrows is extremely risky. Like really, really bad (see One-Eyed Scarecrow, Jousting Dummy, Chainbreaker, et al.). The problem with Reaper King is that the rest of the Scarecrows in Magic are bad. If we can make five colors of mana (which our deck is designed to do with the help of fetch lands, shock lands, Triomes, and mana dorks like Birds of Paradise and Gilded Goose), it's a five-mana 6/6 that not only pumps our other Scarecrows but also blows up a permanent whenever a Scarecrow enters the battlefield. Reaper King is actually a pretty powerful card. Eventually, I gave up and decided it was time for the return of an old favorite- Panharmonicon-which led to the "Scarecrow"-amonicon deck we are playing today! Unfortunately, I spent hours and hours playing different builds of the deck and didn't come particularly close to pulling off the combo a single time. Then, with the help of Cloudstone Curio to bounce our own permanents, we could keep looping cheap Changelings like Unsettled Mariner, Changeling Outcast, and Mothdust Changeling (all of which are technically Scarecrows and free if we have a Morophon, the Boundless) to blow up all of our opponent's permanents. The idea was to get a Morophon, the Boundless on the battlefield naming Scarecrow, which allows us to cast Reaper King for free. When Reaper King won the poll, I immediately focused on a super-janky infinite combo featuring the Scarecrow lord that could blow up all of our opponent's permanents in one turn. With both Reaper King and Arcane Adaptation on the battlefield, every creature we resolve can blow up one of our opponent's permanents (or two, if we have a Panharmonicon on the battlefield), with the idea being that we can chain together cheap card-draw and ramp creatures and hopefully blow up all of our opponent's permanents for a flawless victory! How good are "Scarecrows" in Modern? Can we actually get a flawless victory with the help of Reaper King? Let's get to the video and find out in today's Against the Odds then, we'll talk more about the deck!Ī quick reminder: if you haven't already, make sure to subscribe to the MTGGoldfish YouTube channel. Because of this, rather than filling our deck with Scarecrows, we're turning all of our creatures into "Scarecrows" with the help of Arcane Adaptation. The biggest problem with Reaper King is that Scarecrows are one of the least powerful creature types in all of Magic. While Hive Mind took home 25% of the nearly 10,000 votes cast, the Scarecrow lord Reaper King took home the win with 28%! As such, we're heading to Modern today to play a deck I'm calling "Scarecrow"-amonicon. Last week, we had a super-close vote for our Against the Odds poll. Welcome to episode 269 of Against the Odds. Thus, Reaper King has a converted mana cost of 10, even if you spend. Thus, Reaper King is all colors even if you spend ten colorless mana to cast it.Ī card with monocolored hybrid mana symbols in its mana cost has a converted mana cost equal to the highest possible cost it could be cast for. If an effect reduces the cost to cast a spell by an amount of generic mana, it applies to a monocolored hybrid spell only if you've chosen a method of paying for it that includes generic mana.Ī card with a monocolored hybrid mana symbol in its mana cost is each of the colors that appears in its mana cost, regardless of what mana was spent to cast it.
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